Features and Patch Notes

This page will list current features as well as any patch notes I make in pre-alpha. May even survive to later stages of development.

First Pre-Alpha Test Version

(2013-08-06)

The game is based on a co-developed world by the name of Hökaland, and lets players take on individual noble Houses who each control a Kingdom in Midrealms or one of the realms close to it. The comparatively gigantic city of Capitoleum dwarfs all other trade, and control over it is sought after as it ensures steady riches as well as social standing.

Game mechanics

Food (gain/use/storage) – Ready for test
Coins (gain/use) – Ready for test
Population (gain) – Ready
Happieness (gain/loss/advantage) – Ready
Sanitation (costs/gains) – Ready
Tax (increase/decrease) – Ready
Justice (costs/gains) – Ready
Safety (gain/advantage) – Essentially ready
Army (management/gain) – Essentially ready
- Equipment (purchases/loss/advantage) – Ready
- Skill (gain/advantage) – Ready
- Morale (gain/loss/advantage) – Ready
- Conscription (gain/loss) – Not ready
Health (costs/gains) – Ready
Education (costs/gains) – Ready
Subterfuge (missions/skill) – Ready
- Materials (costs/gains) – Ready
- Spying (missions/assists/costs) – Ready
- Infiltration (difficulties/advantages) – Ready
- Sabotage (effects) – Ready
- Detecting spies (cost/assists/advantages) – Ready
- Detecting trails (cost/assists/advantages) – Ready
- Misinformation (cost/assists/advantages) – Ready
Research (technology increase) – Not ready
Resource/Goods (happieness/technology increases) – Not ready
Building (men/cost/gains) – Ready
Combat (winner/loser/casualties/deaths/gains) – Ready (version 2)
Diplomacy (inter-player) – Not ready
Scouting (detect/anti-scout/costs/gains) – Ready
Welfare (costs/gains) – Ready
Contracts (mechanic) – Not ready
Communication (inter-player/secret/time) – Not ready
Disease (population/stop/start) – Not ready
Regent (effects) – Essentially ready
- Improvements (XP/studies/advantages) – Not ready
- Attributes (below)
-* Academia – Not ready
-* Building – Ready
-* Diplomacy – Ready (but lacking)
-* Farming – Ready
-* Leadership – Not ready
-* Popularity – Ready
-* Production – Ready
-* Reputation – Ready
-* Subterfuge – Ready
-* Trade/Admin – Ready
- Location of regent (advantages) – Not ready
- Regent travels (time/escorts) – Not ready
- Regent deaths (effects) – Not ready
- Heirs (attribute) – Not ready
- Advisors (advantages/customisation/disadvantages) – Not ready
Sea travels / combat (all of) – Not ready

Features and Patch Notes

Hökaland Leord