The concept of dying has a new addition: Shock. For when you still have hit points, yet are dying. Death itself and soul departure is slightly altered to be more medically accurate and for game balance purposes.
- Dying at -1 to -9 hp. -10 is dead.
- Each round has 10% chance to become stable. Also lose 1 Hit Point.
- First aid Heal check (DC15) stabilises.
- Shock (wikipedia) is almost the same as dying, with the main difference being that you retain your hit points. Though, by definition, you are dying.
- While in shock, the target lose one hit point per round at the end of her turn.
- As when dying, there is a chance to become stable, with a difference: The first turn there is a 10% chance of spontaneously become stable, the second, it’s 9%, the third it’s 8% etc until the victim is either stable or fail the last (1% chance) attempt and dies.
- If the victim is dealt further damage, each point of damage lowers the chance to stabilize by 1%. If the damage makes this chance lower than 1%, the victim dies.
- A first aid Heal check (DC20) or at least one Hit Point of magical healing will stabilize a person in shock.
- If the victim becomes stable, she is unconscious until she has healed (natural or magic) at least as many points of damage as she lost during shock, plus one.
- Thereafter the victim can act normally, but she’s likely to have had a near-death experience.
- After the body dies, it takes 2+D2 minutes before the brain is irreparably dead also (even with decapitation). At that point, the soul leaves the body.
- It’s possible to cast spells on a dead body to heal wounds or to remove diseases or toxins.
- Potions work on dead bodies because they are activated by the act of being put in a person’s mouth rather than swallowing.
- The spell Resuscitation can be cast on a body which has not suffered complete brain death.