Tag: house rules

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  • Main Page

    . h1. This page is discontinued! * Go to the official wiki for any more info: * *"Hökaland wiki":http://www.hokaland.com/wiki/* * Thanks! . . Here are the main links in the wiki. Blue links are live and red links needs making. …

  • Feats

    h3. Regular Feats h4. High Nobility Requires Nobility. High Nobility adds Spellcraft to the list of skills and improves the competence bonus to +2 instead of +1. The competence bonus for Knowledge (nobility/royalty) is improved even further, to +3 …

  • Death Attack

    -> [[Main Page]] h3. Introduction The "Assassin":http://www.d20srd.org/srd/prestigeClasses/assassin.htm Death Attack is really hard to balance, but it does add a level of game mechanics that doesn't otherwise come available: to kill an opponent …

  • Death

    The concept of dying has a new addition: Shock. For when you still have hit points, yet are dying. Death itself and soul departure is slightly altered to be more medically accurate and for game balance purposes. h4. Death/Dying * *Dying* ** Dying at …

  • House Rules

    This is an overview of house rules used in the Coin & Blood campaign, and likely any campaign I'll be running in this world. * Flaws - Are ok. Almost all of them, but you have to check with me first. * [[Skill Bonus]] - Every player get skill bonus, …

  • Masterwork

    The masterwork rules are added primarily to compensate that it's so hard to get magical weapons, but also because there really are very large differences in worksmanship quality with weapons. I'd assume that the average weapon in DnD world is pretty good, …

  • Races

    Some rules regarding races that are modified. h3. Humans Other than there not being a plethora of languages, not much is changed. h3. Dwarves * As PH. h3. Elves * Elves have a vastly longer life span. Basically they are immortal and do not …

  • Skill Training

    I find the DnD system overly rigid with skills, so I looked at some homebrew rules to train skills outside of actual leveling and tried to come up with a good system. One of the ones I looked at used experience to get skills, but rather than that, I'm …

  • Languages

    The languages of Midrealm are pretty much the same language with variations, similar to modern Swedish and Norwegian, we can understand one another in speech and text, but it's very clear they are different to the people speaking it. These dialects are …

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